Unreal Tournament - Moonbase Level Design
Unreal Tournament - Moonbase Level Design

This was created as the first assignment in the Level Design module during my current (second) year at the University of Gloucestershire. The brief of the assignment was to create a map whitebox for either the Deathmatch or Capture the Flag gamemodes in Unreal Tournament. This was created using the Unreal Tournament Editor, which is pretty much UE4 with the gameplay mechanics of Unreal Tournament already programmed for you so you can focus on making maps, objects, guns, etc. We were told only to use the BSP brushes to create our geometry and only use some special whitebox textures present in the editor.