SkullSluggery Modular 3D Game Assets

Different Colour Schemes (GIF)

Different Colour Schemes (GIF)

In-Game Room Generations

In-Game Room Generations

Different Colour Schemes (GIF)

Different Colour Schemes (GIF)

Different Colour Schemes (GIF)

Different Colour Schemes (GIF)

Different Colour Schemes (GIF)

Different Colour Schemes (GIF)

Game assets for my final year group project, SkullSluggery. Made by Boneheads, a team of 5 final year students and 1 second year student, SkullSluggery is a 2.5D twin-stick action roguelike, set in purgatory in the form of an abandoned 80s arcade. The game features procedurally generated levels.
In my role as 3D artist, I was responsible for modelling and texturing all 3D models in the game in a style consistent with the cartoon style. I worked closely with our procedural programmer to create a modular set of tiles for the room generation. The poster designs featured in the assets were made by our 2D artist.

Date
June 8, 2022