Game assets for my final year group project, SkullSluggery. Made by Boneheads, a team of 5 final year students and 1 second year student, SkullSluggery is a 2.5D twin-stick action roguelike, set in purgatory in the form of an abandoned 80s arcade. The game features procedurally generated levels.
In my role as 3D artist, I was responsible for modelling and texturing all 3D models in the game in a style consistent with the cartoon style. I worked closely with our procedural programmer to create a modular set of tiles for the room generation. The poster designs featured in the assets were made by our 2D artist.